1.
1. Move, Scale and Rotate your objects (primitives)
2.
2. Choose your primitives here: cube, sphere,
cylinder, etc….
3. 3. Pan, Zoom, and navigate your through the 3d
world or hold down 1,2, and 3 while using your left mouse button. You can also
zoom in and out using the middle mouse button
4.
4. This is your object manager. Here you can select
which is the “active” object
5.
5. This is model mode. You will want to make sure
this is actively selected while placing and manipulating your primitives.
6.
6. Point mode. If you make a primitive “editable”
by selecting it in the object manager and pressing C or right clicking on it
and choose make editable you can manipulate the object by selecting points.
7.
7. Polygon mode. If you make a primitive “editable”
by selecting it in the object manager and pressing C or right clicking on it
and choose make editable you can manipulate the object by selecting polygons.
8.
8. Slice various primitives as well as increase the
amount of segments for a smoother finished model (print)
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